Cracked Paint - (100% Substance Designer)
Material applied to sphere. Rendered in Unreal Engine 4.

Material applied to sphere. Rendered in Unreal Engine 4.

Material applied to planes. Rendered in Unreal Engine 4.

Material applied to planes. Rendered in Unreal Engine 4.

Tweakable  decay settings (0 = newly painted, 1 = no paint remaining). Rendered with Iray in Substance Designer.

Tweakable decay settings (0 = newly painted, 1 = no paint remaining). Rendered with Iray in Substance Designer.

Tweakable colour and roughness. Rendered with Iray in Substance Designer.

Tweakable colour and roughness. Rendered with Iray in Substance Designer.

Texture breakdown.

Texture breakdown.

Substance graph.

Substance graph.

Cracked Paint - (100% Substance Designer)

The goal with this one was to create a cracked paint material, like you might see in an old abandoned building or a post-apocalyptic environment. The main challenges with this were creating the curled up bits of paint and making the amount of decay controllable with a single slider. The colour and roughness can also easily be changed, allowing the user to set whether the paint is gloss, satin or matt.

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