Materialize Contest - 3D Printed Shoe
Close up render.

Close up render.

Side by side comparison.

Side by side comparison.

Tweakable pattern transition parameter.

Tweakable pattern transition parameter.

Applied to a cylinder, and with colour and translucency parameters tweaked.

Applied to a cylinder, and with colour and translucency parameters tweaked.

Texture breakdown (base color, normal, roughness, height, emissive, AO).

Texture breakdown (base color, normal, roughness, height, emissive, AO).

Substance graph.

Substance graph.

Materialize Contest - 3D Printed Shoe

This is my entry into the Materialize Substance Designer contest. It is based on an image of a 3D printed shoe on Mattershots. The tweakable parameters include basic material tweaks (base colour, normal intensity, roughness, translucency) and a slider for changing the transition line between the two patterns. I didn't get as much time on this as I'd hoped and Iray isn't very stable on my Mac, so I opted to do fake translucency using an emissive map. I might re-visit this material and see if I can figure out how to do more physically accurate translucency in an MDL.

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