With randomised U offsets over time.
Been a little while since I posted anything on here and I've been missing doing some fun personal work, so I decided to have a go at tackling snake skin. Partly inspired by a conversation at work and partly by Victor Gideon from Resident Evil: Requiem. I had a lot of fun with this one! Hope you like it!
The snake meshes were made using Houdini and Vellum. If anyone wants a break down of this, let me know and I'll try to find the time to put one together.