Snake Skin - Procedural Material
Snakes on a (polygon) plane! I wanted the scene to feel like something out of Indiana Jones.

Snakes on a (polygon) plane! I wanted the scene to feel like something out of Indiana Jones.

With randomised U offsets over time.

Snake pit - clay render.

Snake pit - clay render.

Snake pit - PBR channels.

Snake pit - PBR channels.

Sphere.

Sphere.

Sphere - clay render.

Sphere - clay render.

Sphere - PBR channels.

Sphere - PBR channels.

Base pattern creation.

Base pattern creation.

Snake Skin - Procedural Material

Been a little while since I posted anything on here and I've been missing doing some fun personal work, so I decided to have a go at tackling snake skin. Partly inspired by a conversation at work and partly by Victor Gideon from Resident Evil: Requiem. I had a lot of fun with this one! Hope you like it!

The snake meshes were made using Houdini and Vellum. If anyone wants a break down of this, let me know and I'll try to find the time to put one together.

More artwork