Matthew Taylor
Matthew Taylor
3D Generalist with a passion for procedural workflows.
Manchester, United Kingdom

About

I've been working as a 3D generalist for the past 10 years, and in that time I've learnt a wide range of practical and technical skills. I have been responsible for character, prop and environment creation on many very varied projects. My main skill base is modelling, texturing and PBR material creation, but I have also become proficient in rigging and animation, and have built some knowledge of scripting in Python.

Skills

3D ModelingPBR TexturingCharacter DesignProp ModelingDigital Sculpting3D AnimationRiggingPython Scripting

Software proficiency

Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
After Effects
After Effects
Modo
Modo
Unreal Engine
Unreal Engine
World Machine
World Machine
Maya
Maya
Python
Python
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
Blender
Blender
Vue
Vue

Experience

  • Technical Substance Artist at Poliigon.com
    July 2020 - May 2023

  • Lead Material Artist at Poliigon.com
    April 2019 - July 2020