Gimli's Armour - 100% Substance Designer
Gimli's shoulder guard and chainmail rendered in Unreal Engine 4.

Gimli's shoulder guard and chainmail rendered in Unreal Engine 4.

Reference images.

Reference images.

Rendered in Iray in Substance Designer.

Rendered in Iray in Substance Designer.

Can be exported with the leather border, or as just the tiling pattern.

Can be exported with the leather border, or as just the tiling pattern.

Chainmail material applied to a cylinder.

Chainmail material applied to a cylinder.

3D Ring node - rotation settings.

3D Ring node - rotation settings.

3D Ring node - iterations (higher = smoother).

3D Ring node - iterations (higher = smoother).

Shoulder guard texture breakdown.

Shoulder guard texture breakdown.

Shoulder guard Substance graph.

Shoulder guard Substance graph.

Chainmail texture breakdown.

Chainmail texture breakdown.

Chainmail Substance graph.

Chainmail Substance graph.

Gimli's Armour - 100% Substance Designer

I was watching The Lord of the Rings trilogy recently (as I often do because they're amazing!), and I kept noticing the cool pattern on Gimli's shoulder guard. So I was inspired to recreate it in Substance Designer. It was a lot of fun, although more challenging than I was expecting because of the variant pattern needed to fill the gaps that the main pattern can't fit into when the leather border is enabled. I also made a 3D ring node to help with the chainmail. I took a lot of inspiration from Vincent Dérozier's awesome "Sacred Bust" post for this, so thanks Vincent for such inspirational work! ;D

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