A small selection of the archviz materials I worked on for Poliigon. All were part of large themed releases with which I used a generator based approach to do the bulk, if not all of the groundwork for a large number of assets. This involved creating generators with enough parameters to be able to target all the planned assets for each release.
A few mentions:
Fabric upholstery: Big thanks to Anthony Carmona for his help and ideas throughout the development of the generator.
Terrazzo: Thanks again to Anthony Carmona for his work in early development. Credit to Vinicius Ribeiro and Morién Ohneisser too for their great work on the marble materials from a previous release that were utilised in the terrazzo's marble chips.
https://www.poliigon.com
https://www.artstation.com/ancarmona
https://www.artstation.com/artofviniciusribeiro
https://www.artstation.com/morienohneisser