I'm very happy to share the news with you all that I've been brought in as the new Lead Substance Material Artist at Poliigon.com!
It's everything I've been hoping for and working hard to get over the past several months, so I'm really excited about it! Thank you to all of you for supporting and encouraging me as this is what gave me the confidence to keep pushing for this. It's been a dream of mine to be able to focus professionally on my Substance Designer work, and I feel very lucky and privileged to be able to do so. I can't wait to see what new things I'll learn from the team, and hopefully I'll have a thing or two to share with them too.
It does mean though that I won't have as much time for working on personal projects, particularly the UE4 environment project. I hope I can keep it going, but will just have to see. As for my personal Substance Designer projects: I highly doubt I'll be able to keep myself away from that! ;) In fact I've got a few things in the works that I hope to be able to share with you soon.