Miscellaneous
I've included here some of the work I did on some earlier projects at CR Games.
The Legend of Pompeii
This project was one of the more ambitious projects I worked on. The focus was more on visual effects and creating a sense of gradual destruction. My main responsibility was creating Vesuvius and the surrounding environment, as well as the eruption effects. I used World Machine to create the terrain height map, and Vue to render the scene in it's various lighting scenarios. The reel symbols were modelled and rendered in 3DS Max, and any sculpting was done in ZBrush.
Cashtro's Voyage
This project revolved around the theme of exploration and a Conquistador character that I made. I was responsible for the majority of the assets in this game, most notably the galleon which was based heavily on the Santa Maria. It was intended to act as an environment, so I really had to put a lot of detail into it for the more close-up renders. I'm quite pleased with the end result. The galleon and the reel symbols were all modelled and rendered in 3DS Max. High Poly sculpting of the character and the pistols were done in ZBrush.








